An interactive exhibition exploring how virtual reality can be used as a medium for human storytelling. However, this exhibition is not just to show stories, but to immerse audiences in perspectives that challenge their own, using sensory design and point of view shifts to create deeper empathy.
The core experience consists of three VR stations, each exploring a different approach to designing empathy. For example:
1. Station 1 focuses on perspective shifts, allowing users to experience how POV is constructed and altered and therefore change meaning and experience.
2. Station 2 explores sensory immersion, using spatial sound, environmental design and subtle physical cues to deepen the user's emotional engagement.
3. Station 3 introduces constraint and lack of control, where limited movement or guided experiences create discomfort and heightened awareness.
Finally, it concludes with a shared reflection space, where audiences are invited to respond, reflect and consider how empathy is intentionally designed in these experiences and how it alters their experience and perspective.