Tobias discuss how UI design is approached fundamentally differently in games and apps, and what the two camps can learn from each other.
Vicki and Christine will unfold, how the Headspace design team uses the unique brand and science-based methods to connect to a modern audience.
Akarsh reflects upon how design has played an essential role in empowering him and the team at N26, to rethink the concept of banking.
Kyle shares his design philosophy in relation to Shopify, and discusses how you can make designing for businesses fun, interesting, and impactful.
Bruno explores how Variable Fonts creates new opportunities for optimized presentations of written words in UI's. Dive into the future of typography!
Get inspired by Tobias' rebellious design approach and dive into the process of creating iconic and provocatively simple identities.
Jack explains, how the designers at The Outline creates eye-catching compositions with distorted, weird and colorful elements, and challenges our understanding of what is good taste.
Anisha shares how the process of learning has lead big changes at Dropbox, including re-branding, gender-balanced team, and more humane ways of working.
Benjamin from Medium proposes a series of simple principles to help us design better with words. He finds lessons in neuroscience, fairy tales.
In this talk, Vanessa tells the story of how musical.ly (now TikTok) became a worldwide sensation, and what role design played in this.
Alex shares her learning on designing for immersion, the challenges that the team faced in designing this new feature.
Val reflects upon where animation can best inform UX and how to build more sophisticated interactions for web and beyond.
Alfredo talks about finding the right balance between the real and the virtual, 2D and 3D to make the best transition of experiences.
Lorena talks about the challenges of designing for MR, the UX principles and the reasons behind the Visual Design approach of LuminOS and it’s core applications.
Alyson takes you through how charity: water has designed the donor experience to inspire generosity and engagement, and make visible the impact!
Felix talks about how to identify the right emotions to deliver, and on how to make sure these moments are meaningful contextually.
TeYosh is curious about how our social lives move to virtual spaces and reshape our behavior and language, so get ready for an explosive cocktail of pop fun!
We asked Art Director Keith Shore about, how he entered the world of designing beer labels and came to illustrate an entire brand.
To make a change as a designer, Masuma Henry believes that you need to shift your focus from the user to the system.
Sam Horner about Netflix's design approach: "The fear of failure is not a good enough reason not to try".
A talk about mobile being outdated and believing that mixed realities is the next big thing!
About how data can be perceived as describing the world and about the lessons to take away from failed projects.
Molly Nix presents the methodologies and principles in designing for the future of transportation.
About "Circular design" and "The designers role" & New Movements in Digital Design".
Katy and Maria about redesigning LinkedIn for mobile UI and creating a design system for the team to apply.
Rahul Sen about the role as a manager of a multi-faceted design team, and how to embrace failure in the design process.
What to do, when you need to create consistency thought out 350 websites across eight different brand DNA's?
Answering questions about "The future of trust" and "Conversation" & New Movements in Digital Design.
Nicholas Felton reflects on what worked and didn't, as he attempts to incorporate these lessons into a new tool.
Cheryl Platz: "How does your process with user insights translate to a brand new product using only voice?"
Bruno Maag & David Bailey give an in-depth look into the process of creating a new typeface for the BBC.
About the importance of having a mentor, the role of failure, and new movements in Digital Design.
A moderated discussion about conversational UI's. The audience asks the questions.
What if we could interact with technology the way we interact with people?
Discovering what "conversational" really means to customers in digital interfaces.
Explore how to design for conversational UI’s, and how to create digital personalities and trustworthy AI’s.
A moderated discussion about 'Embracing failure'. The audience asks the questions.
Designing for 500 million members - The IA, a new design language, and working across the company.
Introducing the themes for Design Matters 17: Conversational UI's, Spreading the Product Design DNA and Embrace Failure!
Design is not just a logo. It's a tone, a personality and a language, that is to be recognized in each ‘cell’ of the product.
Martina Gobec and Michael Rozenberg share stories and failures from a two year journey spanning over ten projects.
The key is to validate ideas quickly, avoid “design-speak” with stakeholders, and deliver evidence.
Even though you might have heard this before, we say ”Embrace Failure!” at Design Matters 17.
Todd Dominey discuss the importance of voice and tone across all facets of the brand.
The balance of trade-offs, wild ideation, self-imposed constraints, saying what you mean, and being wrong.
Rune Madsen: "A designer is now a creator of digital systems, so should design and engineering be two distinct fields?"
The art, design, and science behind humanizing technology and crafting digital experiences.
Andrew Doherty about preparing ourselves and our products for a future where visual interfaces may no longer exist?
The latest trends in Virtual Reality, and how they can be designed and come to life.
Tying various health care solutions together in one design system that provides insights about people's health.
Ida Jeng talks about how they do human centered design in the struggling refugees camps all over the world.
Klaus Skytte about designing a system that simplifies and combines both learning and performance management.
How user research helps identify opportunities for design changes by meeting the needs of travelers.
Eric Muntz, VP of Product at MailChimp: “Something poorly executed is never gonna be awesome”.
Joakim Christoffersson shares some of his learnings with Volvo's digital user experience.
If you ever need to pitch design (as a designer, UX'er or manager) - don't miss this.
Christian Bason: "What does it take to build a powerful design ecosystem for an entire country?"
Mike LaVigne: "We believe technology will profoundly affect family planning globally!"
"Sometimes no interface is the best interface at all... Especially when driving a cab"
An app, that's designed to improve our inner skill of paying attention in an incredibly simple way.
Peter Gregersen: "We worked as a small start-up, not as a integrated part of the bank"
Helene Nørlem about helping children, who need extra support and structure in their everyday lives.