Designing for utility is only the beginning.
The products we remember, the ones we come back to, often offer something more: a moment of joy, a spark of curiosity, and a sense of play. In this talk, Ryosuke shares what he discovered about creating these moments while working on games, despite not being a gamer himself.
Through this unexpected journey, he began to recognize the underlying principles that make playful experiences so engaging, and how those same principles can be thoughtfully applied to product design as well. Blending personal reflection with practical insight, this talk offers a new lens on how to make digital products that transcend functionality, creating experiences that resonate, engage, and truly matter to the people who use them.