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Future sight in design: Using process and context to solve the right problems

Can you really slow down to speed up? Why do some designers seem like they can predict the future? Design sits at the front of the development process, and can often find itself as a discipline sacrificed at the altar of speed unless we can clearly identify quantifiable proof that the time spent up front will yield benefits later. 

One secret to truly transformational design is a design process that forces us to ask directly: is the problem we’re solving the right problem? Is it worth solving? And is the solution we’ve chosen the right path? Deploying this mindset takes strength of vision, but the impacts are worth it. 

In this talk, Cheryl will bring audiences through two concrete examples from her recent career where she was able to effectively predict the future using strong design process: proactively enabling the Gates Foundation to move to cloud-based conferencing via UX research and service design that completed just weeks before the pandemic shutdown as well as the successful launch of the Riot Games + Xbox Game Pass partnership. Using these examples, Cheryl will identify frameworks that you can use to start shifting this conversation in your own design organizations. 

 

About Cheryl

Cheryl Platz is an internationally renowned interaction designer, author, and actress best known for her work on cutting-edge games, products and platforms including Amazon's Alexa, the Echo Look, the Sims family of games, the Riot Games platform and 2XKO, Marvel Strike Force, and Microsoft's Azure platform. 

Cheryl is currently Creative Director for the Game Studio at The Pokémon Company International, focused on Pokémon TCG Live. (Cheryl’s design talks and workshops are not affiliated with nor on behalf of TPCi). Past employers include Riot Games, Scopely, Electronic Arts/Maxis, Amaze Entertainment/Griptonite Games, Microsoft, Amazon, and the Bill and Melinda Gates Foundation. Cheryl is also a repeat adjunct faculty member at Carnegie Mellon University's Masters of Entertainment Industry Management program, teaching the craft of video game design and production. 

Cheryl's first book, Design Beyond Devices: Creating Multimodal, Cross-Device Experiences (Rosenfeld Media, 2020), is the design manual for technologists who aspire to get a little bit closer to the starship bridge of their dreams – or just build better responsive websites, games, and cross-channel experiences.

Her second book, The Game Development Strategy Guide: Crafting Modern Video Games that Thrive, is slated for publication by Rosenfeld Media in 2025. 

As owner of design education company Ideaplatz, LLC, Cheryl has been bringing her design frameworks and insights to audiences around the globe via keynotes, talks, workshops, books, and Medium articles since 2017. Cheryl was honored to deliver a 45-minute keynote at Design Matters 2017 entitled “Blank Page to World Stage” about her experience designing Amazon’s Echo Look device, and is now excited to return to Japan for her first time since speaking and teaching at UX Days Tokyo 2019 to share new perspectives with the Design Matters community.